Application for Databurst
PLAYER INFORMATION
PLAYER NAME: Marti
OVER 18?: Yes
PREFERRED CONTACT(S):
texelations or PM
OTHER CHARACTERS: n/a
CHARACTER INFORMATION
CHARACTER NAME: Agent Texas
CANON: Red vs. Blue
TIMELINE: Season 6 episode 19: The point in time that Washington sets off the EMP.
AGE: Unknown; as a created AI, she's likely less than 5, but has the mentality of an adult
REFERENCE: https://rvb.fandom.com/wiki/Tex
PERSONALITY: Texas plays her cards close to the vest. She has her own reasons for doing things and she tends not to communicate those reasons to others, even when she decides to change her course of action. When circumstances mean she must communicate her thoughts in words or in deeds, the end result will tend to be subtle or understated. She's much more a person of action, and has a tendency make her mind up quickly when her knowledge of a situation changes, leaving those who had been carrying out plans with her in the dust. Especially early on in Project Freelancer, this tendency to carry out plans on her own ignited tensions with other agents, and this wasn't helped by the Director sending her into the field separately from the rest of the team. Texas isn't afraid to confront those tensions, though she also doesn't seem to realize the seriousness of the fracture it causes in her relationships with the other agents, especially Agent Carolina. Similarly, friendships are handled in a hands-off manner, and Tex isn't afraid to poke fun at those she considers worthy of her protection, or even insult them or be sarcastic toward them.
Texas is proud of her abilities and knows she's capable of being a much better fighter than those she feels affection toward. For this reason she goes to a lot of effort to keep tabs on the members of the Red and Blue squads in Blood Gulch. Even more, she knows her knowledge of the circumstances behind the way Church ended up becoming a member of his squad puts her in a unique position when it comes to protecting him. She needs to protect him not only from enemies, but from the truth of learning what had happened to him. She's not afraid to go with Church's interpretation of events in an effort from allowing the truth to hurt him. She can be a bit cocky, but she doesn't rub her accomplishments or skills in other people's faces—she might remark on her making a headshot or another agent's poor luck, but she'll leave it at that.
It's notable that Tex doesn't alter her behavior based on how others perceive her actions. She knows she's inscrutable to many of them, but she doesn't resort to explaining herself or changing her behavior. She is who she is, and she owns it. This includes her less savory qualities such as her monetary greed, and her willingness to switch loyalties when the evidence she's presented with shows a better course of action in working toward her goals. But Tex is protective toward those she sees as less able to handle things than she is—although she's generally known as a hardass, she has a lot of tenderness toward them that she keeps under wraps.
Her biggest turning points are her discovery of Agent Connecticut's evidence, and later on, the ejection of the Omega AI. Before seeing the evidence, she's willing to put up with the fact that she is kept separate from the other agents, but afterward she makes an effort to show interest in their difficulties caused by the Director's experimenting, and befriends Agents North and York, explaining the Project's sins to them so that they will help her overthrow the leadership. When Omega, an embodiment of Alpha's rage, leaves her, it again sharpens her willingness to protect and defend her new friends, the members of the Blood Gulch simulation squads. She goes to a lot of effort to try to kill Omega to protect those soldiers from needing to deal with his cruelty and his ability to take over their emotional states. She knows what hosting Omega is like, and she doesn't believe it's something any of them should be forced to go through.
This CRAU version of Tex has learned a bit more about being personable with people who would consider her a friend, and has experience dealing with children and others who she’d never had any chance to interact with as an AI who had been acting as a paramilitary agent. She also is in the process of falling for someone, a character who’s unlikely to show up in this game at any point. I chose her pull point because she’s not deeply attached to him as of yet, but has learned that she can be tender and loving with someone who isn’t Church. She’s also learned a lot about taking care of her human body properly, and is a lot less likely to push too hard as she had done in Thisavrou.
ABILITIES: As an AI, Tex has a near-perfect ability to predict and counter any fighting moves of her opponents. Not being in her robot body, however, she can’t fight back with the precision she would be used to before she found herself in Thisavrou.
For similar reasons, Tex is an excellent marksman. She's limited in this game by having typical human reflexes and vision, but she's able to precisely calculate where her shots would land.
Tex is also skilled at vehicle repair and equipment maintenance.
PERSONAL EFFECTS: Her armor, which resembles Spartan Mjolnir armor from the Halo universe.
PRIZED POSSESSION: Connie’s dogtags.
CRAU PREMISE: Up to this pull point, Tex had been in Thisavrou for 8 months (plus a lost year where the aliens on the planet where they had crash-landed on were mind-controlling them).
SAMPLE
SAMPLE: Link
PLAYER NAME: Marti
OVER 18?: Yes
PREFERRED CONTACT(S):
OTHER CHARACTERS: n/a
CHARACTER INFORMATION
CHARACTER NAME: Agent Texas
CANON: Red vs. Blue
TIMELINE: Season 6 episode 19: The point in time that Washington sets off the EMP.
AGE: Unknown; as a created AI, she's likely less than 5, but has the mentality of an adult
REFERENCE: https://rvb.fandom.com/wiki/Tex
PERSONALITY: Texas plays her cards close to the vest. She has her own reasons for doing things and she tends not to communicate those reasons to others, even when she decides to change her course of action. When circumstances mean she must communicate her thoughts in words or in deeds, the end result will tend to be subtle or understated. She's much more a person of action, and has a tendency make her mind up quickly when her knowledge of a situation changes, leaving those who had been carrying out plans with her in the dust. Especially early on in Project Freelancer, this tendency to carry out plans on her own ignited tensions with other agents, and this wasn't helped by the Director sending her into the field separately from the rest of the team. Texas isn't afraid to confront those tensions, though she also doesn't seem to realize the seriousness of the fracture it causes in her relationships with the other agents, especially Agent Carolina. Similarly, friendships are handled in a hands-off manner, and Tex isn't afraid to poke fun at those she considers worthy of her protection, or even insult them or be sarcastic toward them.
Texas is proud of her abilities and knows she's capable of being a much better fighter than those she feels affection toward. For this reason she goes to a lot of effort to keep tabs on the members of the Red and Blue squads in Blood Gulch. Even more, she knows her knowledge of the circumstances behind the way Church ended up becoming a member of his squad puts her in a unique position when it comes to protecting him. She needs to protect him not only from enemies, but from the truth of learning what had happened to him. She's not afraid to go with Church's interpretation of events in an effort from allowing the truth to hurt him. She can be a bit cocky, but she doesn't rub her accomplishments or skills in other people's faces—she might remark on her making a headshot or another agent's poor luck, but she'll leave it at that.
It's notable that Tex doesn't alter her behavior based on how others perceive her actions. She knows she's inscrutable to many of them, but she doesn't resort to explaining herself or changing her behavior. She is who she is, and she owns it. This includes her less savory qualities such as her monetary greed, and her willingness to switch loyalties when the evidence she's presented with shows a better course of action in working toward her goals. But Tex is protective toward those she sees as less able to handle things than she is—although she's generally known as a hardass, she has a lot of tenderness toward them that she keeps under wraps.
Her biggest turning points are her discovery of Agent Connecticut's evidence, and later on, the ejection of the Omega AI. Before seeing the evidence, she's willing to put up with the fact that she is kept separate from the other agents, but afterward she makes an effort to show interest in their difficulties caused by the Director's experimenting, and befriends Agents North and York, explaining the Project's sins to them so that they will help her overthrow the leadership. When Omega, an embodiment of Alpha's rage, leaves her, it again sharpens her willingness to protect and defend her new friends, the members of the Blood Gulch simulation squads. She goes to a lot of effort to try to kill Omega to protect those soldiers from needing to deal with his cruelty and his ability to take over their emotional states. She knows what hosting Omega is like, and she doesn't believe it's something any of them should be forced to go through.
This CRAU version of Tex has learned a bit more about being personable with people who would consider her a friend, and has experience dealing with children and others who she’d never had any chance to interact with as an AI who had been acting as a paramilitary agent. She also is in the process of falling for someone, a character who’s unlikely to show up in this game at any point. I chose her pull point because she’s not deeply attached to him as of yet, but has learned that she can be tender and loving with someone who isn’t Church. She’s also learned a lot about taking care of her human body properly, and is a lot less likely to push too hard as she had done in Thisavrou.
ABILITIES: As an AI, Tex has a near-perfect ability to predict and counter any fighting moves of her opponents. Not being in her robot body, however, she can’t fight back with the precision she would be used to before she found herself in Thisavrou.
For similar reasons, Tex is an excellent marksman. She's limited in this game by having typical human reflexes and vision, but she's able to precisely calculate where her shots would land.
Tex is also skilled at vehicle repair and equipment maintenance.
PERSONAL EFFECTS: Her armor, which resembles Spartan Mjolnir armor from the Halo universe.
PRIZED POSSESSION: Connie’s dogtags.
CRAU PREMISE: Up to this pull point, Tex had been in Thisavrou for 8 months (plus a lost year where the aliens on the planet where they had crash-landed on were mind-controlling them).
- This version of Tex has learned a bit more about being personable with people who would consider her a friend, and has experience dealing with children and others who she’d never had any chance to interact with before. She had been assigned to be the ship's schoolteacher, and although she felt she was out of her depth there, she did the best she could with the assignment.
- During Tex's time there, she struggled quite a bit with the realization that she would be required to be more moderate with her fighting and training activities because of the limitations of the human body she had been placed in when she arrived on the Moira (the spaceship that was the setting of Thisavrou at this point in the game). She trained to the point she injured herself more than once, but eventually had a conversation with another character, a doctor named Adrien Arbuckal, that convinced her to view training a different way.
- Tex came out early on as an AI to the denizens of the ship, when Rinzler from Tron was put on trial for murder. His original programmer, Alan Bradley, as also on the ship, and he reprogrammed soeme of Rinzler's functions. This whole episode made Tex very angry and her CR with Alan was always contentious after this.
- During the time that Agent Washington was on the ship, Tex took revenge on him for killing her, then learned that his actions had brought justice to Leonard Church, the Director. She also learned Washington himself served time in prison for his acts.
- She eventually received a robot body in the mail, which was a function of the Ingress pulling items in from characters’ home worlds. She learned to jump from the human body to the robot, using each in turn when she felt like it. Eventually, the Moira entered a compromised position in orbit over a planet and began to crash. Tex, wanting to have access to both of her bodies, put the human body in an escape pod, planning to enter another pod in the robot body afterward. The mechanism that should have effortlessly launched it, however, failed, and Tex had to push the pod out of the tube. The pod fell to the ground, and her robot body also fell to the ground. Both of the bodies were damaged and she had to accept a body for temporary use from the aliens on the planet. Tex's bodies were rescued by Adrien, the doctor, and Tony Stark, from the MCU.
- As it turns out, the aliens were mind-controlling the denizens of the ship, and Tex didn’t discover this until after her human body had been lingering in a coma for over a year. She was able to return to it, only to find it in a weakened state. This has made her suspicious and untrusting of aliens who seem to offer creature comforts in exchange for nothing.
- At this time, she was also in the process of falling for someone—L from Death Note, a character who’s unlikely to show up in this game at any point. I chose her pull point because she’s not deeply attached to him as of yet, having been in a relationship with him for only 2 months, but has learned that she can be tender and loving with someone who isn’t Church. She’s also learned a lot about taking care of her human body properly, and is a lot less likely to push too hard as she had done in Thisavrou.
SAMPLE
SAMPLE: Link